By Dudley Andrew
What Cinema Is! deals an attractive resolution to Andre Bazin's famous query, exploring his 'idea of cinema' with a sweeping glance again on the close to century of Cinema's out of the ordinary ascendancy. Written via one of many most popular movie students of our timeEstablishes cinema’s contrast from the present enthusiasm over audio-visual leisure, with out relegating cinema to a unmarried, older modeExamines cinema's associations and its social strength in the course of the characteristics of key filmsTraces the historical past of an idea that has made cinema supremely alive to (and in) our instances
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Extra resources for What Cinema Is! (Blackwell Manifestos)
Example text
II (Berkeley: University of California Press, 1967), p. 97· 32. , Open ing Bazin. 33. " Critical Inquiry, 36(1) (2009 ) . Mondzain distinguishes between incarnation and incorpora tion. The former takes on the outer appearance of an absent thing, whereas the latter actually is fused to what it represents. Christ's im age pictured in an icon incarnates Him without His being there; but 28 34. 35· 36. 37. 38. 39· 40. 41. 42. 43· 44. 45. 46. The Camera Searching in the World for the believer He is incorporated in and as the Eucharist, which is no longer a sign but the Person Himself.
The photograph could serve the Surrealists well because it is cut off from all context. Isolated from the body, Boiffard's notorious close-up, "Big Toe," published in Bataille's journal Documents, acquires a bizarre power. Moreover, photos are ready-made to mi grate to other contexts, as in photomontage. But each 35 mm frame of a documentary film is attached to its neighbor and every shot 16 The Camera Searching i n the World implies relations of contiguity that describe a veritable intercon nected world.
The screen seldom reflects the visual information that light originally carried through a camera lens; rather, what we see is the artifact of com puter rearrangements of a number of contributing visual elements, only some of which begin with cinematography. The computer lays out a comprehensible view that may be further elaborated through virtual imaging. Thus a single long-take view (never actu ally shot by a single camera) becomes a master shot that orients successive views derived from it via geometrical realignments.