
By Bradley Cantrell
This full-color e-book bargains insurance of 3D visualization instruments for land making plans and panorama structure. The tools and theories provided concentration panorama illustration on human adventure. Supported through a committed website providing tutorials and boards, the textual content exhibits the way to use instruments like 3ds Max, SketchUp, Maya, and Civil 3D to create dynamic panorama environments. It additionally demonstrates tips on how to combine 3D visualization instruments into current workflows, and provides serious insurance of clever drawings and representations, giving readers a glimpse on the way forward for the career.
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Extra resources for Modeling the Environment: Techniques and Tools for the 3D Illustration of Dynamic Landscapes
Example text
Nearly every design project must be visualized in some form. This is necessary in order to be able to discuss intent internally with project contributors or externally with clients and community groups. The visualization process begins in the early stages of design, where it is necessary to explain conceptual ideas through sketches or schematic diagrams, and progresses to high-end illustrations that may be used to explain, sell, or market a project. The concept of visualization is at the heart of representation and drives not only how we imagine our work but also how a design team contributes to the work.
Indd 27 1/28/12 1:40 PM Chapter 6 Diorama: Setting the Stage Taming Infinite Worlds: Limiting the Workspace The technique of diorama provides an accessible method with which to begin modeling environments in three-dimensional space and visualizing change over time. Diorama includes the composition of focal objects, the arrangement of objects within a context, the composition of views, and a manipulation of the viewer’s experience through an established narrative. Through use of these elements, we can create 3D worlds with relative ease by using imagery and simple geometry.
The design process is typically used to produce imagery that is of a high caliber and tends to represent realistic environments or stylized narratives. Therefore, these industries produce the image itself rather than using the image or representation to design or visualize physical environments. Although these industries contribute to the perception that it’s the image that is of primary importance, in most cases they provide methods and processes that, upon reexamination, can be integrated into design thinking, providing a more heuristic use of digital tools and incorporating their use into a more diverse range of roles throughout the process.