By Marcin Jamro
At the moment nearly each person has a cell phone that's used not just for calling, texting, and perusing the net, but in addition as an leisure and social platform. builders can create complex 3D video games with awesome performance that let the participant to benefit from the online game without delay at the cellular phone and cooperate with different avid gamers through the web!
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Additional info for Windows Phone 8 Game Development
Example text
The Auto value (in case of the first row) indicates that its height is automatically calculated, based on the content placed inside. Two following rows have the Height value set as 1*. This means that both rows have exactly the same height (proportion 1:1). You can also set a fixed height for a row by specifying it as a number (without a star). The Grid control contains two columns. The first one has a Width value set as 2*, while the other as 1*. This means that the first column should be twice as wide as the second one (proportion 2:1).
The first one indicates the name of the property whose value you want to set, while the other specifies its value. Value element. Such approaches are very similar to the way in which you can set a value for the property of the control, without using styles. [ 41 ] Game User Interface The second type of styles is applied by the developer to a subset of controls. This means that only controls that are chosen by the developer will use the settings stored in the style. In the Menu screen, this approach is used by the TextBlock controls.
This template automatically generates the exemplary project, which presents a rotating cube that is rendered by Direct3D and shown in the XAML application page. There are two templates that can be used with the hybrid development approach—Windows Phone XAML and Direct3D App (from the Visual C# group) and Windows Phone Direct3D with XAML App (from Visual C++). They differ in the way that they present the rendered graphics. In this book, you will use the first template, because it can be a more universal solution that allows you to combine XAML and Direct3D in a very interesting way, even by presenting the Direct3D content in a small part of the screen—not as the background.